How to Play Liubo: The History and Lost Rules of Ancient China's Game of Six Sticks

A Han-dynasty Chinese earthenware Liubo board and playing pieces showing the game's distinctive TLV-shaped markings, from The Metropolitan Museum of Art.

Some ancient games we can still sit down and play. Others survive only as beautiful boards in museum cases, with the rules that once animated them lost to time. Liubo (六博) — the "game of six sticks" — is firmly in the second camp. For roughly a thousand years it was one of the most popular pastimes in China, played by emperors and immortals alike, and then it vanished so completely that by the time of the Yuan dynasty no one remembered how it worked. Here is what we actually know, and what scholars have carefully pieced back together.

A game older than the Han dynasty

Legend credits the invention of Liubo to a minister of the semi-mythical Xia dynasty, but there is no archaeological evidence for an origin that early, and we should treat the story as folklore rather than history. What the physical record does tell us is that Liubo was being played no later than the middle of the first millennium BCE. The earliest surviving boards are a pair of ornately decorated stone examples from a 4th-century BCE tomb in the State of Zhongshan, at Pingshan in Hebei province. By the Warring States period (476–221 BCE) the game was already well known.

Liubo reached its peak during the Han dynasty (202 BCE–220 CE). Archaeologists have recovered complete Liubo sets and individual pieces from high-status Han tombs, and the game turns up constantly in Han art: pottery and wooden figurines of two players hunched over a board, and engraved stones and moulded bricks showing people playing in the cool of a pavilion, attended by servants. In some scenes from Sichuan and Yunnan, it is not mortals at the board at all but a pair of winged immortals playing Liubo on a mountaintop — a sign of how deeply the game had worked its way into the culture's imagination.

The board, the pieces, and the six sticks

Every excavated Liubo board shares the same unmistakable layout: a design of angular marks — V shapes at the corners, L shapes at the midpoints of the edges, T-shaped protrusions, and a central square — arranged symmetrically around the middle. Modern scholars nicknamed this the "TLV" pattern, after the Latin letters the marks resemble. The very same pattern appears on a whole class of Han bronze mirrors, now called TLV mirrors, and historians still debate whether the design there was purely decorative, carried ritual meaning, or occasionally doubled as a portable board.

Boards were made in many materials — wood, lacquered wood, pottery, stone, even bronze — and in several forms, from plain square slabs to pieces built up on legs like a small table. The best-preserved complete set, from the 2nd-century BCE tomb at Mawangdui, included twelve cuboid ivory playing pieces, six black and six white, together with a set of long ivory throwing rods.

Those rods are the key to the name. "Liubo" combines liu (six) with bo (the sticks or the game itself): players threw six sticks to determine their moves, exactly as dice function in other race games. Ancient writers distinguished "Greater Bo" (大博), which used the six sticks, from "Lesser Bo" (小博), which used two dice instead. On most Han carvings you can see the players tossing the sticks onto a mat set between them, with the board off to one side.

What we know — and don't know — about the rules

Here honesty matters more than a tidy rulebook, because the rules of Liubo have largely been lost. A handful of ancient descriptions survive, but they are brief, and some of them conflict — which may mean the game was played differently in different times and places. The firm facts are modest: Liubo was a two-player game; each side had six pieces that moved around the points of the board; and movement was governed by the throw of the six sticks.

The fullest early account comes from a commentary by Zhang Zhan (active during the Jin dynasty, 266–420 CE) on the Book of Liezi. By his description, two players sat facing each other across a board divided into twelve paths with two ends and a central region called the "water." Each side used six pieces (traditionally six white and six black), and two additional pieces called "fish" were placed in the water. When a piece reached a certain position it was promoted to an "owl" and could enter the water to "eat a fish." Catching one fish earned two tokens; catching two in a row earned three; and the first player to win six tokens won the game.

Scholars have built on these fragments. The historian Lien-sheng Yang proposed influential reconstructions tying the moves to the L- and V-marks on the board, and the game historian Jean-Louis Cazaux has published detailed rule reconstructions as well. These are genuinely useful, but they remain reconstructions — reasoned reassemblies from scattered evidence, not a surviving manual. That picture may yet change: in 2019, archaeologists reported more than a thousand bamboo slips recording Liubo rules in the tomb of the Marquis of Haihun, and scholars are still working through them. It is one of the rare cases where a "lost" game might slowly be recovered.

How Liubo faded away

For all its popularity, Liubo did not outlast its golden age by much. After the Han dynasty the game declined, and there are no known Liubo grave goods or depictions later than the Jin dynasty. It was gradually displaced by weiqi — the game we call Go — and though stray literary references appear as late as the Tang dynasty (618–907), the practical knowledge drained away until, by the Yuan dynasty (1271–1368), the game was simply forgotten. A few writers have speculated that Liubo fed into the lineage that produced chess-family games, but most game historians are skeptical, and the connection is best treated as an open question rather than an established fact.

Why a lost game is still worth knowing

Liubo is a reminder that play is as much a part of a civilization's record as its pottery or its poetry. We can hold the board, admire its strange geometry, and read of emperors and immortals bent over the sticks — and still feel the gap where the rules used to be. That gap is exactly what makes the surviving pieces so haunting, and what makes the slow archaeological recovery of games like this so rewarding.

At Ancient Games we are drawn to precisely that long human habit of sitting down across a board from someone and throwing the sticks. If this story leaves you wanting a game you can actually set up tonight, the Chinese classic that eventually eclipsed Liubo — Go (Weiqi) — is a fine place to start.


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Hero image: "Liubo Board and Pieces," China, 1st century BCE–1st century CE, earthenware with pigment and bone. The Metropolitan Museum of Art, New York (accession no. 1994.285a–m), Open Access (CC0).