How to Play the Royal Game of Ur: History and Rules of a 4,600-Year-Old Race

Handcrafted wooden Royal Game of Ur board with twenty squares and rosette markings

Long before chess, before backgammon, before the boards our grandparents grew up with, two people in the city of Ur sat across a small inlaid board and raced each other to the finish. That was somewhere around 4,600 years ago. The Royal Game of Ur is one of the oldest board games we can still name, still see, and — thanks to a stubborn piece of detective work — still play. Here is where it came from and how the game actually works.

Where the Royal Game of Ur comes from

The game takes its name from the ancient Sumerian city of Ur, in southern Mesopotamia — what is now southern Iraq. In the 1920s and early 1930s, the British archaeologist Sir Leonard Woolley excavated the Royal Cemetery at Ur and pulled several beautifully made game boards out of the ground, along with playing pieces and dice. The finest of them, inlaid with shell, red limestone, and lapis lazuli, is now one of the treasures of the British Museum.

Those boards date to roughly 2600–2400 BCE, the Early Dynastic period of Sumer. To keep that in perspective: the game was already ancient when Tutankhamun was born. It was not a one-city curiosity either. Boards of the same twenty-square pattern turn up across the ancient Near East over the following centuries — in Egypt, the Levant, Iran, and beyond — which is why scholars often call it by the plainer, wider name the Game of Twenty Squares. It was, for a very long stretch of human history, simply the game.

The board and the pieces

The board is instantly recognizable once you have seen it. Twenty squares are laid out in three rows: a larger block of twelve squares (three rows of four) and a smaller block of six squares (three rows of two), joined by a narrow bridge of two squares in the middle row. Five of the twenty squares are decorated with rosettes — flower-like markings that matter to play, not just decoration.

Each player has a set of pieces — commonly seven per side in the version most people play today — and a shared handful of dice. The originals used tetrahedral dice: small four-cornered pyramids with two of the corners on each die marked. You roll several at once and count how many marked corners land facing up. With four such dice you get a result from zero to four, with three and one being less likely than two — a simple, self-contained randomizer built into the game.

How the ancient rules were recovered

Here is the honest part, and it matters for a game whose whole appeal is its age. We do not have a complete, original Sumerian rulebook. What we do have is a Babylonian clay tablet written much later — around 177 BCE by a scribe named Itti-Marduk-balatu — that describes a version of the game. In the 1980s, Irving Finkel, a cuneiform specialist at the British Museum, deciphered that tablet and combined it with the physical evidence to reconstruct a playable set of rules.

So the rules below are a well-grounded reconstruction, not a verbatim transcript handed down from Ur. Finkel's version is the one most widely played, and it plays wonderfully; earlier scholars such as R. C. Bell proposed somewhat different rules, and reasonable variation still exists in details like the exact number of pieces. We tell you that plainly because guessing dressed up as certainty is not how you honor a 4,600-year-old game.

How to play the Royal Game of Ur

It is a race game for two players. Each of you is trying to move all of your pieces onto the board, along a winding path, and safely off the other end. First player to bear all their pieces off wins.

  • The path. Each player follows an S-shaped route: up your own private column on your side, across the shared middle row (the contested "battlefield"), and back down your own side to exit. Your two columns are yours alone; the middle row is where the two players' paths overlap.
  • Rolling and moving. On your turn, roll the dice and count the marked corners facing up. That number is how many squares you may advance a single piece. Roll a zero and you forfeit the turn.
  • Getting on and off. Pieces enter the board by rolling and stepping on from the start, and they must leave by an exact count off the final square — an overshoot means you move a different piece instead.
  • Rosettes. Landing exactly on one of the five rosette squares earns you an extra roll. The rosette in the center of the shared row is also a safe square: a piece resting there cannot be captured.
  • Captures. On the shared middle row, if you land on a square occupied by a single opposing piece, you knock it off the board. That piece has to start its journey over. (You cannot capture on a player's private columns, and you cannot capture a piece sitting on the central rosette.)
  • Stacking rule. You cannot land on your own piece, and you cannot capture a piece that is protected on the rosette — so the board naturally creates chokepoints and standoffs.

That is the whole engine, and it is a good one. The rosettes turn the game into a push-your-luck decision on almost every roll: do you spend that extra turn racing forward, or do you park a piece on the safe center square to bottle up your opponent? Because the dice are gentle — you are usually moving one, two, or three — the game rewards planning far more than raw luck. It is quick to learn, genuinely tense to play, and it has been that way for nearly five thousand years.

A game worth keeping on the table

What moves us about the Royal Game of Ur is not just its age but its persistence. People carried this game across empires and languages, scratched its board into palace doorways and stone benches, and kept playing it long after the city of Ur itself fell quiet. Sit down with it today and you are doing something a Sumerian merchant, an Egyptian scribe, and a Babylonian schoolchild all did — same board, same lucky rosettes, same small thrill when the dice fall your way.


We build our heirloom-quality Royal Game of Ur board — thick, personalized, and made to be handed down — at Ancient.Games, so you can bring one of the world's oldest games home to your own table.